COMMERCIAL & PROFESSIONAL PROJECTS
THE ANTARCTIC SPHERE (2024)
A sci-fi narrative game where you translate an alien language in order to communicate with an unknown species.
- Game Design, Narrative Design, Programming
- ≃ 1 Year
- Godot, Ink
- Got funding from the CNC, Designed and developed a prototype of 4-5 hours playtime
A match-3 RPG battle system designed and prototyped during my Master 1 internship at Baroque Decay Studio.
- System Design, Combat Design, Prototyping
- ≃ 2 Months
- In-house Engine
- Studio Size: 7 Members
- Designed and prototyped a turn-based RPG battle system as a game design trainee, Playtested the studio's current project Catechesis (in development)
DOWN N' UP (2022)
A platformer where you can only jump. In an all-in-one map, climb higher and higher to reach the top.
- Level Design, Game Design, Programming
- ≃ 4-5 Months
- Godot
- Released the game on Steam, Designed intricate levels
GYMNOPÉDIE N°4
- Radio Drama
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A man wakes up trapped in a glass room. He has no idea who he is or why he’s locked in. Strangers come and ask him a series of seemingly mindless questions…
- Co-writing, World Building
- ≃ 1+ Year
- Purchased by Radio France
MEAT
- Radio Drama
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In an uchronistic America, where the entire country is vegan, a Texas detective investigates a series of animal murders terrorizing the town…
- Co-writing, World Building
- ≃ 9 Months
- Purchased by Radio France
MALVOLS
- TV Show
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In 1977, Abel, a failed journalist, inherits a house in Malvols. A strange village, home to a hippie cult claiming to be in contact with aliens. Abel sees a golden opportunity to conduct a journalistic investigation…
- Co-writing, Pitching, World Building, Character creation
- ≃ 1+ Year
- Optioned by Capa Drama Pitched to France Télévisions
LATEST PROJECTS
A micro RPG that takes place in a theatre play. An audience is watching the performance, and reacting to your every move!
- Game Design, System Design, Narrative Design, Producing, Scripting
- ≃ 4 Months
- Unity 3D, Ink
- Team Size: 5 Members
- Worked with the team to develop a game of 1 hour playtime, Designed all the systems, Scripting with Ink
A 3D exploration game where you play an archaeologist descending from the gigantic abyss to study the ruins of a mysterious civilization.
- 3C Designer, System Design, Narrative Design, World Building
- ≃ 5 Months
- Unreal Engine
- Team Size: 10 Members
- Character controller in a 3D environment, Caving & Climbing mechanics, Inventory & Craft system, Resource managment, Gameplay script of all the interactions of the vertical slice
STUDENT PROJECTS
THE VOSTOKOVNA FILES (2024)
An investigation game with an alternative controller where you investigate a USSR classified case. Equipped with a clock-shaped controller, unravel the mysteries of the Vostokovna Antarctic station.
- Game Design, Narrative Design
- ≃ 1 Week
- Unity 3D
- Team Size: 10 Members
- Designed the main game mechanics, Worked on the investigation puzzles, World Building
TRIOSE (2024)
A co-op bullet hell where two players must cooperate to survive a boss fight together.
- Game Design, System Design, Boss Design
- ≃ 1 Week
- Unity 3D
- Team Size: 10 Members
- Co-designed the game mechanics to force players to cooperate, Designed bullet waves with a custom tool in Unity
UN DERNIER COUP DE FIL (2024)
An interactive theatre play where the audience make choices that will alter the scene played out on stage.
- Narrative Design, Scripting, Writing
- ≃ 1 Week
- Unity 3D, Ink
- Team Size: 7 Members
- Scripted the game using Ink and Unity, Designed and wrote the branching narrative
PERSONAL PROJECTS
SLOT KINGDOM (2024)
- Colony Sim
- Management
- Real-Time Strategy
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A colony sim & management game, halfway between Rimworld and Stacklands, entirely based on a drag & drop system.
- Prototyping, Game Design, Programming
- Work In Progress
- Godot
- Team Size: Solo
- Prototyped a vertical slice of the concept for playtests, Did content design, This is my attempt to create a minimalist game in the colony sim genre
BUGS EAT BUGS (2024)
- Deck Builder
- Autobattler
- Roguelite
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A roguelite, deck builder & autobattler game where you build a hand of six randomly-drawn cards that can lay eggs and eat each other to defeat bugs.
- Prototyping, Game Design, Programming, Art
- Work In Progress
- Godot
- Team Size: Solo
- I wanted to design a roguelike & deck builder genre where cards attack automatically, Designed a food chain mechanic, where cards can be the predator or prey of other cards during a game
LOOP TYCOON (2024)
- Factory Game
- Management
- Real-Time Strategy
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A management & factory game where you create real-time loops of production in order to build the most advanced civilization.
- Prototyping, Game Design, Programming
- Work In Progress
- Godot
- Team Size: Solo
- My idea was to design a factory game where everything is tied to a loop much like clockwork
ALL ROADS LEAD TO JAKKTA (2024)
- Management
- City (Re)builder
- Real-Time Strategy
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A management & real-time strategy game where you connect roads and supply resources to reach the mythic city of Jakkta.
- Prototyping, Game Design, Programming, Art
- Work In Progress
- Godot
- Team Size: Solo
- My goal was to create a kind of city builder game where players don't actually building cities but rather build roads to connect cities
BUILDOMINO (2024)
- City Builder
- Roguelite
- Real-Time Strategy
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A roguelite & city builder game where you place randomly drafted dominoes on the board to create your colony and produce resources in real time.
- Prototyping, Game Design, Programming
- Work In Progress
- Godot
- Team Size: Solo
- I wanted to design a sort of city builder with real-time management mechanics where your colony is entirely made of dominos you can rotate
FACTORHYTHM (2021)
- Puzzle Game
- Coding Game
- Musical Game
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A puzzle game where you program a musical loop by placing elements and connecting them on a grid.
- Prototyping, Game Design, Puzzle Design, Tool Design, Programming
- ≃ 2 Months
- Godot
- Team Size: Solo
- Prototyped the game and designed a few levels to playtest it: the game turned out to be a fun way to create music!
TRICK OR DRIP (2024)
A puzzle game where you dress your kids for halloween, and try to make them happy by fulfilling their requests!
- Programming
- 72 Hours (Enjam 2024)
- Godot
- Team Size: 5 Members
- Programmed the game, Programmed a drag and drop system with good gamefeel, Had fun with the team for Halloween
DUNGEON SLIDE (2021)
A puzzle game where players slide from one end of the map to the other, slicing up monsters to reach the next floor.
- Game Design, Puzzle Design, Programming
- 48 Hours (Ludum Dare 48)
- Love2D
- Team Size: 2 Members
- Design the mechanics of sliding to kill foes, Designed the puzzles, Programmed the game, Worked on improving the gamefeel
DISCO LOOP (2020)
A rythm & puzzle game where you’re stuck in a musical loop and can only move in rhythm. Luckily, you’re a natural born dancer.
- Level Design, Game Design, Programming
- 48 Hours (Ludum Dare 47)
- PICO-8 (Lua)
- Team Size: 2 Members (Game Jam)
- Created levels with different rhythm-based challenges, Programmed in the minimalist PICO-8 game engine
HAT'S UP (2023)
A silly shell game where you have to memorize the position of a randomly generated face with an ugly haircut.
- Game Design, Programming, Art
- Too Much Probably
- Godot
- Team Size: Solo
- I wanted to create a procedurally generated face system that was fun, Learn to use the Godot animation system, I get inspired by a Ikiki game Higesorimushi
CUT-OUTS (2023)
- Couch Game
- Co-op Multiplayer
- Casual
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A couch game where up to 4 players work together in panic to reproduce a replica of a painting by the famous artist Henri Matisse.
- Prototyping, Game Design, Programming
- ≃ 2 Days
- Godot
- Team Size: Solo
- Designed the game to be played at the end of a museum exhibition, Prototype created for an ENJMIN assignment
PARANOID POLAROID (2021)
A text-based narrative game where players can use their polaroid camera to take photos of the scenes they interact with and reveal the game’s visuals.
- Game Design, Narrative Design, Puzzle Design, Programming
- 48 Hours (Global Game Jam 2021)
- Love2D
- Team Size: 2 Members
- Designed several puzzles to make use of the photo mechanics, Designed the narrative branching, Wrote the game
PLAYDATE SYNTH (2023)
A digital synthetizer made for the playdate, fully functionable with the cute crank of the console. It actually produces very nice sounds, as the playdate’s sound library is quite amazing!
- Game Design, Narrative Design, Puzzle Design, Programming
- ≃ 1 Month
- Playdate SDK
- Team Size: Solo
- Learned to develop a game for the playdate console, Learned to program a synthetizer with 8 types of wave shapes
IT'S ALMOST MIDNIGHT ON NEW YEAR'S EVE AND YOU NEED TO UNSUSCRIBE FROM A SHADY SUBSCRIPTION PROGRAM BY TELEPHONE (2024)
- Branching Narrative
- Investigation
- Social Hacking
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A branching narrative & social hacking game played entirely on phone calls. As the title suggests, it’s almost midnight on New Year’s Eve and…
- Game Design, Narrative Design, Puzzle Design, Programming
- ≃ 1 Week
- Godot, Ink
- Team Size: Solo
- My goal was to design a game centered around phone calls with some kind of social hacking gameplay
GEOMETR(H)YPNOS(H)YSTERIA (2019)
- Casual
- Arcade
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An arcade game where you have to connect as many pairs of circles as possible before they are swallowed by the black hole at the center of the screen.
- Game Design, Programming, Sound Design
- ≃ 1 Week
- Love2D
- Team Size: Solo
- The first game I ever finished, I wanted to create a relaxing arcade game with a simple mechanics
A BREAKOUT CLONE (2020)
A breakout clone where I created to learn to use the Godot Engine. I decided to focus on having a good gamefeel with minimalist effects.
- Game Design, Narrative Design, Puzzle Design, Programming
- ≃ 1 Day
- Godot
- Team Size: Solo
- Focused on learning the Godot Engine as well as having nice gamefeel (inspired by Martin Jonasson et Petri Purho talk)
DRUNKARD WALK MAP GENERATION (2020)
- Procedural Generation
- Algorithm
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A procedural generation map algorithm inspired by the Nuclear Throne map generation algorithm.
- Prototyping, Programming
- ≃ 1 Day
- Love2D
- Team Size: Solo
- Programmed the algorithm to use it for various roguelite projects
TAROT THROAT (2020)
- Card Game
- Roguelite
- Match-4
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A roguelite match-4 card game where you need to need to match 4 gems to collect mana and use your cards.
- Prototyping, Game Design, Programming
- ≃ 2 Months
- Love2D
- Team Size: 2 Members
- Designed a game mixing deckbuilding and match-4, Designed and programmed a battle system and a draft system
SELMA STIGMATA (2020)
- Visual Novel
- Branching Narrative
- Investigation
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An ASCII visual novel where you can delve into time archives, choosing a specific time and location to witness a scene and solve a mysterious case.
- Game Design, Narrative Design, Puzzle Design, Programming
- ≃ 2 Months
- Love2D
- Team Size: Solo
- Prototyped and designed an experience allowing the player to freely discover the story by choosing the time and location of the scene he wants to witness
DYE! COLOR (2020)
A fast psychedelic addictive mobile arcade game where you have to guess what color will be the result of a color blending.
- Game Design, Programming
- 24 Hours
- Solar2D (Corona SDK)
- Team Size: Solo
- Programmed the game, Designed the game, Atempted to design a fast-paced and addictive mobile game
VIDEO ANALYSIS - HOTLINE MIAMI GAMEFEEL
- Video Analysis
A video analysis of the gamefeel of Hotline Miami.
- Analysis, Writing, Editing
- Team Size: 3 Members
- We worked as a team to analyse the gamefeel of Hotline Miami, I wrote the video script, Made as an ENJMIN assignment