Game Designer | Portfolio
MAXENCE MARTINIANI
Hello, I’m Maxence 👋
I’m a game design Master’s student at Cnam-ENJMIN.
I've been making games for more than 10 years.
I shipped a game on Steam as a solo dev, and developed a project funded by the CNC.
I was also a student on industry veteran Chris Crawford’s class.
I did an internship at Baroque Decay studio at the end of the first year's Master's degree.
Before that, I worked as a screenwriter specialized in original fiction for television and radio for about 6 years (Radio France, Capa Drama…).
Right now, I'm looking for a 6 months internship in game design or system design.

Pitch & documentation

Prototyping

Narrative work

Technical skills
LATEST PROJECTS
A micro RPG that takes place in a theatre play. An audience is watching the performance, and reacting to your every move!
- Producing, Game Design, System Design, Narrative Design, Scripting
- ≃ 4 Months
- Unity 3D, Ink
- Team Size: 5 Members
- Worked with the team to develop a game of 1 hour playtime, Designed all the systems, Scripting with Ink
- Selected by CNAM-ENJMIN to compete in Pégases 2025.
A 3D exploration game where you play an archaeologist descending from the gigantic abyss to study the ruins of a mysterious civilization.
- 3C Designer, System Design, Narrative Design, Environmental Storytelling, World Building
- ≃ 5 Months
- Unreal Engine
- Team Size: 10 Members
- Character controller in a 3D environment, Caving & Climbing mechanics, Resource managment, Gameplay script of all the interactions of the vertical slice
A match-3 RPG battle system designed and prototyped during my Master 1 internship at Baroque Decay Studio as a technical designer.
- Technical Design, System Design, Combat Design, Prototyping
- ≃ 2 Months
- In-house Engine
- Studio Size: 7 Members
- Designed and prototyped a turn-based RPG battle system as a game design trainee, Tested the studio's current project Catechesis (in development)
COMMERCIAL & PROFESSIONAL PROJECTS
A sci-fi narrative game where you translate an alien language in order to communicate with an unknown species.
- Game Design, Narrative Design, Programming
- ≃ 1 Year
- Godot, Ink
- Got funding from the CNC, Designed and developed a prototype of 4-5 hours playtime
DOWN N' UP (2022)
A platformer where you can only jump. In an all-in-one map, climb higher and higher to reach the top.
- Level Design, Game Design, Programming
- ≃ 4-5 Months
- Godot
- Released the game on Steam, Designed intricate levels
GYMNOPÉDIE N°4
- Radio Drama

A man wakes up trapped in a glass room. He has no idea who he is or why he’s locked in. Strangers come and ask him a series of seemingly mindless questions…
- Co-writing, World Building
- ≃ 1+ Year
- Purchased by Radio France
MEAT
- Radio Drama

In an uchronistic America, where the entire country is vegan, a Texas detective investigates a series of animal murders terrorizing the town…
- Co-writing, World Building
- ≃ 9 Months
- Purchased by Radio France
MALVOLS
- TV Show

In 1977, Abel, a failed journalist, inherits a house in Malvols. A strange village, home to a hippie cult claiming to be in contact with aliens. Abel sees a golden opportunity to conduct a journalistic investigation…
- Co-writing, Pitching, World Building, Character creation
- ≃ 1+ Year
- Optioned by Capa Drama Pitched to France Télévisions
PERSONAL & STUDENT PROJECTS
TRIOSE (2024)
A co-op bullet hell where two players must cooperate to survive a boss fight together.
- Game Design, System Design, Boss Design, Combat Design
- ≃ 1 Week
- Unity 3D
- Team Size: 10 Members
- Co-designed the game mechanics to force players to cooperate, Designed bullet waves with a custom tool in Unity
LOOP TYCOON (2024)
- Factory Game
- Management
- Real-Time Strategy

A management & factory game where you create real-time loops of production in order to build the most advanced civilization.
- Prototyping, Game Design, Programming
- Work In Progress
- Godot
- Team Size: Solo
- My idea was to design a factory game where everything is tied to a loop much like clockwork
FACTORHYTHM (2021)
- Puzzle Game
- Coding Game
- Musical Game

A puzzle game where you program a musical loop by placing elements and connecting them on a grid.
- Prototyping, Game Design, Puzzle Design, Tool Design, Programming
- ≃ 2 Months
- Godot
- Team Size: Solo
- Prototyped the game and designed a few levels to playtest it: the game turned out to be a fun way to create music!
DUNGEON SLIDE (2021)
A puzzle game where players slide from one end of the map to the other, slicing up monsters to reach the next floor.
- Game Design, Puzzle Design, Programming
- 48 Hours (Ludum Dare 48)
- Love2D
- Team Size: 2 Members
- Design the mechanics of sliding to kill foes, Designed the puzzles, Programmed the game, Worked on improving the gamefeel
PARANOID POLAROID (2021)
A text-based narrative game where players can use their polaroid camera to take photos of the scenes they interact with and reveal the game’s visuals.
- Game Design, Narrative Design, Puzzle Design, Programming
- 48 Hours (Global Game Jam 2021)
- Love2D
- Team Size: 2 Members
- Designed several puzzles to make use of the photo mechanics, Designed the narrative branching, Wrote the game
PLAYDATE SYNTH (2023)
A digital synthetizer made for the playdate, fully functionable with the cute crank of the console. It actually produces very nice sounds, as the playdate’s sound library is quite amazing!
- Game Design, Narrative Design, Puzzle Design, Programming
- ≃ 1 Month
- Playdate SDK
- Team Size: Solo
- Learned to develop a game for the playdate console, Learned to program a synthetizer with 8 types of wave shapes